![]() That would be fine - in fact, "story" could use a tree more like this - but the game forces you to make all these stupid recipes if you want to clear airplane, spaceship, and rocket from the items list, which is a big wet blanket. The redundant items: Airplane + Container = Hangar. Shit, why not Wizard + any of those things? ![]() Hero + Writer? Nope, writer's a final item. I guess the hero part makes sense, but, uh. The weird logic: I spent a long time trying to invent the story, until I finally got it through a personalized hint: Hero + Human. ![]() To use a couple examples from my current game: ![]() It's really cool, but how arbitrary some of the logic behind the crafting system is - to the point where you can't invent certain key items without cheating and looking them up - and how many redundant recipes there are for other ones, makes it way less fun than it could be. I haven't played the first one, but I just started 2. ![]()
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